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Although less well-received than Crash Team Racing, Crash Bash still had its fans and is fondly remember by at least one person (me) today. Once again, familiar faces and places were represented but with new game modes like Pogo Pandemonium and Tank Wars, where players seek to paint the most squares in the arena or destroy their opponents, respectively. Its collection of levels based on environments seen throughout the preceding trilogy with fan-favourite characters represented alongside new face and areas.Ĭrash Bash also provided competition to a Nintendo property: Mario Party.
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#Crash team racing ps1 designer series
The new level types and locales meant the series kept its sense of adventure, and Warped rounded out one of the finest trilogies in gaming, especially at that early stage.Ĭrash Team Racing and Crash Bash then punctuated the next two years, as the PlayStation neared the end of its lifecycle, in time for the PlayStation 2’s arrival.Ĭrash Team Racing served as a competitor to Mario Kart on Nintendo platforms, with PlayStation owners now having a legitimate claim to the kart-racing crown. This time, there was the addition of vehicular combat and gameplay, along with Crash’s sister, Coco, now a fully-playable character, much to the excitement of little sisters everywhere. Once again, a spectacular sequel was only a year away and Crash Bandicoot 3: Warped provided more of Crash 2’s brand of fun, with warp-rooms clearly a mainstay. This was a novelty at the time, but has become common-place in today’s games. Also added was the Dynamic Difficulty Adjustment system (DDA) this meant players who the game detected were struggling would be assisted, whether by an added “continue” marker, Aku-Aku mask or even slowing down some of the environmental elements, but players who were fairly adept would still find it a challenge. Crash Bandicoot 2 was a fantastic sequel, refining everything that made the first game so well-liked and adding new elements to keep it feeling fresh. Once his debut title had established its own fanbase, developer Naughty Dog immediately got to work on a sequel, spawning Crash Bandicoot 2: Cortex Strikes Back within a little over a year. Each level also kept score of how many crates you’d smashed and had secret keys and gems to collect and whole hidden areas, giving masses of replayability and competition between friends and siblings. It had the cutesy and colourful graphics to draw in younger players, but presented enough of a challenge to appeal to teens and adults. I’ll throw in the ‘Crash was originally to be called “Willie the Wombat”‘ fact now and get that out of the way, too.Ĭrash Bandicoot showed gamers from the outset that 3D platformers were fun for all. The reasoning? Well, this phrase instantly gave an idea of what to expect: a Sonic-style game from an all-new perspective. So clear was the intention for Crash to compete in the big-leagues of platforming, that the game was colloquially referred to as ‘Sonic’s Ass Game’ during its development. Speaking of Sonic, it’s not only their spin attacks they have in common. Sony quickly realised the potential of its badass bandicoot and put Crash to work in those infamous ‘90s live-action commercials, where a guy in a terrible Crash suit berated the Nintendo offices with a megaphone. Until now, Super Mario had run relatively unopposed as gaming’s most recognisable and most popular mascot, with SEGA’s Sonic the Hedgehog his only real rival. No matter how fantastic they may have been ( Rayman, Castlevania), the new 3D designs had the edge for consumer’s attention, purely by their novelty factor.Ĭrash Bandicoot was a fresh and unique character too, with his bright orange fur and jean shorts.
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It seems strange to think, but despite the capabilities of the new system, 2D games were still the standard. I apologize for the crude means used to bring you here, but I’d rather expect a written invitation would have been turned down…”Īrriving exactly one year, to the day, after the launch of PlayStation in North America, Crash Bandicoot was warmly received and lauded for its colourful worlds and characters and its use of the PS1’s hardware to produce cutting-edge 3D graphics.